Apr 05, 2005, 02:18 PM // 14:18 | #1 |
Frost Gate Guardian
Join Date: Apr 2005
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Warrior-Monk Panzer?
Is the warrior monk still the uber tank he was a few BTW back? I haven't had time to keep up with things but the last BTW (3?) I partook in left a lot of feedback on (some other) forums about how uber the warriro monk was and how rangers hadn't much use after the first few moments of combat due to the quick closing in time between PvP and PvE/M.
On a side note, what is the best recomended solo PC for those of us who like to mix stealth and melee? |
Apr 05, 2005, 02:26 PM // 14:26 | #2 |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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W/Mo is great for PvE soloing, but it's far from "uber" in PvP. No build is unstoppable in PvP. They rely so heavily on enchants usually that a well placed Well of Profane from my E/N stopped them in their tracks. And true a bow isn't the greatest for soloing, unless you bring a pet and maybe are a R/Mo or Mo/R, but it's lethal in groups.
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Apr 05, 2005, 04:35 PM // 16:35 | #3 |
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Seeming those self-healing W/Mos makes me smile. Then I know there are crappy players on enemy team.
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Apr 06, 2005, 03:11 PM // 15:11 | #4 |
Frost Gate Guardian
Join Date: Apr 2005
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I take it they have been towned down a bit. I believe it was BTW 2 that had the complaints on the warrior-monk being uber. I might go for a ranger/monk next BTW to see how that suites me for solo play. I usually don't thrive in the online gaming world so guilding isn't usually something that I manage.
Maybe that free ithica bow will be useful, after all.... |
Apr 06, 2005, 03:23 PM // 15:23 | #5 |
Lion's Arch Merchant
Join Date: Mar 2005
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I think War/Mo's are easy to conter since they're mostly melee-only and the monk-parts usually there for healing...
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Apr 06, 2005, 04:07 PM // 16:07 | #6 |
Frost Gate Guardian
Join Date: Mar 2005
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I run a Protection W/Mo
Life Bond and Shielding Hands for all! |
Apr 06, 2005, 04:58 PM // 16:58 | #7 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
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Apr 06, 2005, 05:23 PM // 17:23 | #8 | |
Lion's Arch Merchant
Join Date: Feb 2005
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Quote:
Teams with self centred 'Paladin' players are obviously going to hit the dirt hard, but a well played War/Monk is something certainly not to be underestimated. |
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Apr 06, 2005, 05:26 PM // 17:26 | #9 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
hmmm had not thought of that situation in that case i could mabey see it working, but what about the low mana for warriors how does that add in? |
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Apr 06, 2005, 05:27 PM // 17:27 | #10 | |
Lion's Arch Merchant
Join Date: Mar 2005
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Quote:
War/Ne got spells too...well most of the other combinations but W/R and W/MO got attackingspells even if not everyone uses them with a Warrior... |
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Apr 06, 2005, 05:30 PM // 17:30 | #11 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
agin do to low mana would then not be mostly melee with spells as an afterthought? |
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Apr 06, 2005, 05:51 PM // 17:51 | #12 | |
Lion's Arch Merchant
Join Date: Feb 2005
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Quote:
"For 5-19 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 5-15. This is an elite skill." The description can be a little misleading, to clarify it means that War's End hits a ceiling of 5-15 energy, but you can still naturally regen energy past that ceiling. Spell Warriors are generally not 'Warriors who spam Flare', rather they throw out key spells to augment their current Warrior abilities i.e. Conjure [element], Armour of Earth, Fragility, etc. |
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Apr 06, 2005, 05:59 PM // 17:59 | #13 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
damn you now i have whole nuther build that i have to try now j/k thanks 4 info |
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